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|Roman armor and weapons beta|
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CUSTOM ROMAN MODELS FOR SKYRIM'S LEGIONS

Part of the Imperial Affairs mod series


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Mods Contents
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This mod contains mostly the cliche versions of the armor and weapons from the early to high Imperial period of the Roman era. They are not 100% historically accurate because of my own skill limitations, game's limitations and because there is much debate and uncertainty about what "historically accurate" exactly is. This is what the mod contains:
- 2 types of gladius or spanish sword;
- 2 types of Spatha or longsword/cavalry sword
- 2 daggers - one Roman (pugio) and one Celto-Roman
- a deco "fake" version of the pugio dagger to be worn on the right side.
- 3 types of shields - light (parma) medium light (cetratus) and one heavy (scutum). The cetratus shield comes in red and blue.
- lorica laminata/segmentata set - a heavy segmented armor set, including several types of helmets (galea) and two types of boots
- lorica hamata set - a light chainmail armor set
- lorica musculata set - a heavy armor officer's set
- Arcani armor set - a light armor spy outfit
- Centurion armor set - a light armor set
- a cape to serve as a sort of sagum for now (two types, one for light and one for heavy armor)
- 2 legionary rings (juwelry)
- 3 types of javelins - they are currently quite overpowered, just the way I like it.
- a Roman standard that summons a couple of imperial ghosts from the legion

The armour is quite racist unfortunately, in the sense that it is meant only for human males.
The female versions of the armour are backwards compatible - some pieces are still being worked on, some pieces are missing, and some are just of poorer quality than their male counterparts. I'm sorry, but spending time on the female armour knowing that there were no (or very few) Roman female soldiers makes it a 2nd priority.


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Installation and location
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Once you download the mod, the archive file contains 2 esp files:

I. Roman Armor and Weapons esp: This is a standalone mod that adds all the armour sets and weapons into a room located in the imperial quarters in Solitude (look in the back room behind general Tullius) and some items are also sold by the Solitude blacksmith.

II. Roman Armor and Weapons Replacer esp: replaces the vanilla imperial armors with the ones from No. I. DO BEWARE that any mods that modify leveled lists may interfere with my mod. Also some effects will only take place after Skyrim resets its cells (a month in game?).

You can use either of these esp files . They are designed to work independently from each other. Both esps contan mostly the same types of craftable armor and weapons, but there are slight differences, like the replacer version doesn't contain the javelins. This does mean if you have both esps enabled, most of the armors will appear twice in the list of craftable items.

To install the mod, copy the contents of the data folder inside the zip file into the data folder in your Skyrim directory. Click yes if Windows asks you whether you want to merge folders (my files do not replace any of the game's original files). Then, on the game's startup screen click "data files" and click the checkboxes next to the mod names. Should be relatively simple.



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BUGS and other issues
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  PLEASE READ THIS BEFORE REPORTING IN COMMENTS
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This mod still contains many little "bugs" at the moment. The more content I add, the more bugs. This outlines some of the major issues you may see:

i. There are still some clipping issues during animations, especially on the female character - I hope not as noticeable though. For the record it is not the mesh itself, but rather the animation.

ii. Currently there is LIMITED SUPPORT and no plans for adding full support for special races (no offense) like Khajits, so the armour may look weird/broken on them or may not work - I don't know as haven't tested this and don't really care to.

iii. There is support for the females, but it is not full yet.

iv. There are distortions in texture during animations, especially on the chainmail - it is more obvious on other NPCs. I have been trying to fix it for a while now and will continue to do so, but even vanilla armors get distorted. I cannot do much about the stretching in the areas of the skirt, like the pteruges (leather strips) on the officer's armour.

v. The positioning of the shields when held is a bit misaligned. I have been aware of this problem since I first tested the shield in ES Oblivion. It is because the Roman shields had a handle that goes across the length of the shield instead of parallel to it, and the vanilla Skyrim shields unfortunately for me follow the medieval style, which has the handle going the other way. To make my shield work in all the positions I fear I would have to modify the default animations and that would screw up all the other shields. Sorry, at the moment I do not know what the solution is.

vi. Female heavy gauntlets are all messed up at the moment

vii. The back of the helmet is a bit too narrow and clips through long hair.

viii. Something's wrong with Tullius' gauntlets so I removed them (they should disappear the next time the game updates its cells).

ix. Please note that if you have both esps enabled then the items will appear in the list of craftable items twice - that is not a bug.

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Troubleshooting
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1. IMPORTANT NOTE TO ALL: to see all of the changes in the replacer version of my mod , Skyrim first needs to reset/respawn the characters it already spawned, so that means the old ones need to die first (or respawn otherwise). Use the "set timescale to 100000" command to skip time and/or wait and after a while new armors should start spawning AND make sure that the replacer esp file is lowest on your list of mods (that modify leveled lists of items)

2. Make sure your version of the game is updated with the latest patch or the game might crash when running the mod. I do not think I can do much about this because my Creation Kit automatically updates.


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Conflicts
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Any any mod that replaces the imperial armor or weapons will have a problem with the replacer version of my mod. You can still use the standalone esp in that case.

Mods that modify leveled lists may have a problem with the replacer version of my mod (because they may tell the imperial soldiers to wear something else than what my mod tells them to wear).

There seems to be a problem with the Civil War mod and the replacer esp of my mod:
1. Fast traveling to a civil war zone sometimes causes a crash/freeze.
2. My game will freeze in the midst of a busy battle sometimes. I think it might be all those high res textures and polys that push the PC too far. I tried cleaning my mod but to no result.


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Credits
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Thanks to
- all who helped me with some of the issues I have been having.
- somuchmonsters for the excellent tutorials
- SeptusTiberius for the red version of the Cetratus shield texture.
- Lord_Kosmos for fixing my Scutum shield texture
- 747823, represented by his successor, for letting me use one of the cubemaps
- My girlfriend for providing me a base texture and mesh for the rope. She also mods http://www.ohbehave007.blogspot.com
- AND THANKS TO MADRILOUS FOR LETTING ME USE HIS THROWING WEAPONS MOD and assisting me with making the javelins work. I picked his mod because out of all the throwing mods I have seen, his seems to be the most thorough and best for javelins.http://skyrim.nexusmods.com/downloads/file.php?id=14176


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Other Info
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Performance impact


I am modelling with my computer specs in mind, which are about average. This means that most of my textures are 1024x. Some are 2048x and some are 512x, and I try to keep about the same amount of polys as the vanilla Skyrim meshes (which do differ considerably from armor to armor by the way). Yes, I could make my armor and weapons even prettier if I increased resolution and polycount even further, but I won't.



Legal

Since I am putting a lot of effort into this and my favorite sin is pride, you can use the mod and its contents for any non-commercial purposes, BUT please ask for permission first and please give due credit - it's the usual honor system. 


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Change history (previous versions):
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Changes 0.9.1 quickfix:

- Amended the textures
- Made the armor and gladius craftable and temperable
- corrected some clipping and created plenty of new clipping
- fixed the sandals (they were being mangled up by the game)
- a couple of other minor corrections
- renamed the armor a bit
- changed the dimension of the gladius a bit
- fixed blood effects on the blade

Changes 0.9.2:

- Fixed a lot of clipping and distortions
- Fixed the textures some more
- Created a new plain looking gladius for the infantry
- Added crested helmet
- Added female character support
- Fixed missing feet
- a few other smaller fixes
- Fixed so that the overpowered version of the armor should be craftable and upgradable

Changes 0.9.3:

- Added light chainmail armor
- Fixed blood effects on the plain gladius
- Darkened the red tunic as requested
- Changed names of the items a bit

Version 0.9.4.
- Added an optional red cape for both light and heavy armors - occupies a separate armor slot
- Made it so that my Replacer mod now replaces the game's medium imperial armor with my heavy armor
- Added a Roman dagger (Pugio)
- Added a Roman dagger as a piece of clothing
- Added the fat model for the light chainmail armor (lorica hamata) so the slider/morpher should now work
- Made some changes to the texture of chainmail (lorica hamata)
- Fixed some of the animation distortions on chainmil (lorica hamata).

Version 0.9.5.
- The main point of this release is to try out new textures, so a lot of the textures have been changed or amended.
- A second set of less-shiny and more "worn" textures has been added for those who want them. After feedback and more experience I will further modify it.
- a few other minor changes
- added another version of the helmet with the crest going across.
- Daggers and cloaks are now worn by many of the soldiers when using my "replacer" version of the mod
- I also fixed the mismatch of light helmet and armor in the replacer version. Instead of replacing the studded imperial armor with the segmentata armor I simply increased the chance of heavy armor spawning.

Version 0.9.6.:

- Various fixes and amendments to the textures
- Fixed invisible 3rd person Helmets' models
- The armor and weapons are now sold by the Solitude Blacksmith
- Fixed in the replacer the soldiers wearing the wrong size cape with heavy armor
- Changed the helmets' classification so that heavy/light armor bonuses should now apply correctly
- A few other smaller changes

*Version 0.9.7. released:

- Added 1st person for armors
- Added 2 types of arm wraps to act as gauntlets for light armor
- Added light armor version of the caligae boots.
- a fix or two...

Version 0.9.7.5 quick fix:
I discovered that I may have messed up the first person lorica hamata mesh so that pixels would explode and hands weren't connecting right. This should fix it

Version 0.9.8
- Added two legionary rings to the game 
- Added a light shield
- Fixed studded armor inventory appearance
- The centurion's helmet is now the officer's helmet while the helmet with the standard legionary crested helmet now replaces the "full face" imperial helmet.
- For most part fixed the hands and feet not connecting properly to the rest of the body
- Heavy armor soldiers wearing light armor cloaks should be fixed now.

*Version 0.9.9
1. Modified the light shield somewhat
2. Separated the manica hand armor from the rest of the bodyarmor. The replacer has it in the braces of imperial bracers now.
3. Added Javelins as a separate download
4. Changed textures of the heavy armor a bit
5. Fixed one of the crested helmets
6. Added light armor centurion's helmet
7. Changed the normal gladius textures a bit.
8. Fixed the blood effects on the dagger
9. Fixed replacer soldiers not wearing the dagger

*Version 1.0 released:
1. Added Lorica Hamata (light armor) for females
2. Modified mesh and texture for the heavy caligae
3. Added an extra type of heavy caligae boots
4. Added 2 Spatha cavalry / late infantry swords.
5. Added a version of heavy armor with pants
6. Changed the ownership of the chests in the standard and OP versions of the mod
7. Small texture changes here and there.

*Version 1.1 released:
- Introducing Officer's Armor Alpha/Beta. 
- There is no longer an OP version!
- Instead, the strength of the armor sets in the standard version and in the replacer have been increased. 
- Furthermore I checked the complaints about the wrong gauntlets worn by imperials and I have no idea why it is and I don't have this problem. Maybe it has something to do with the OP version, but I haven't checked since I am getting rid of that. 

*Version 1.2 released:
- I made the slider work and added 1st person and inventory models to the officer armour

*Version 1.3 released:
- Added a backwards compatible female version of the officer's armour 
- Various small texture fixes (helmet, uderskirt, etc)
- Fixed prices of segmented and light armours in the replacer version to fit the new strength settings (the standalone version still needs this change)
- Made officer helmet in the replacer temperable (the one found in the chest STILL ISN'T!)

*Version 1.4 
- I have "bronzified" the textures of the officer' armour a bit more
- Madrilous fixed the scripting in the javelins and they have now been added the standard esp version! Go Madrilous! 
IF YOU ARE USING THE ALPHA JAVELINS MOD, DISABLE IT! That one is now obsolete may interfere with the standard esp.
- Added a cohort/century Signum (roman standard).
- Added red round shield texture from SeptusTiberius as an alternative.
- Organised things a bit.
- A few minor fixes like sword damage and prices stabilization.

*Version 1.5:
Small incremental update:
- Made musculata from the standard esp upgradable and craftable 
- Modified the textures of the officer's gladius.me.

*Version 1.6:
- Arcani armor Alpha added
- Arcani daggers
- replaced Tullius' armor.

*Version 1.6.5:
- Various tweaks
- Female version of Arcani

*Version 1.7 released:
- Centurion armor update
- Made the slider for the male Arcani armor work
- Made a few other administrative tweaks.

*Version 1.7.1 quick fix released
Fix for the broken centurion armor